
He waited patiently to get his pension and prepared for the big change. Mathematics teacher in secondary education originating from these parts. It is announced by a land cultivated with vines and immediately afterwards 2-3 small stone buildings appear with a roof of Epirus slate.Įxcellent Epirote, o Costas Vassileiou. It is located a little further down the farm of Kyr-Kostas. We climbed high in Rodavgi at an altitude of 700 meters and then descended again to 300 meters in the Arachthos riverbed, crossed the river bridge, in half the river flowed its gurgling waters and the other half was full of thick white cobblestones and noise from above. The decision to take the mountains to answer something special, as some distinguished Artinians promised us, did not disappoint us. We ask you to please add the template if there is a violation to this disclaimer within this page.The estate, winery and tavern Zefki is located next to the Arachthos river, in Vathikampos Arta about three-quarters of the way from Arta to Jumerka. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more Most popular community and official content for the past week. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. Tavern Master is all about managing your medieval tavern.

In his view, all gods are cruel puppet masters that manipulate mortals and sew chaos in pursuit of their own selfish agendas. Vayne knows that the gods exist but considers them to be undeserving of worship. Charismatic and ambitious, he is equally capable of swaying the hearts of conquered peoples through speechcraft as he is of beating his enemies to death with his bare hands.Ĭrusader Against the Divine. Vayne Carudas Solidor is the crown prince of the Archadian Empire. All attack rolls against him are made with disadvantage until the start of his next turn. Vayne ends one effect on himself that is causing him to be charmed or frightened. If he ends his movement within 5 feet of a hostile creature, he can make an unarmed strike against that creature with advantage. Vayne moves up to his movement speed without provoking opportunity attacks. Vayne regains spent legendary actions at the start of his turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vayne can take 3 legendary actions, choosing from the options below. If the damage is reduced to 0, Vayne catches the missile. The damage he takes from the attack is reduced by 1d10 + 4. In response to being hit with a ranged weapon attack, Vayne deflects the missile. Each unarmed strike made this way inflicts an extra 5 (1d10) force damage and 5 (1d10) psychic damage.ĭeflect Missile.

Each creature in that line must make a DC 17 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one.įorce of Will. Vayne throws a punch, creating a shockwave of magical energy covering a 60-foot line that is 5 feet wide. Vayne makes one of the following attack options: Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

While he is wearing no armor and wielding no shield, Vayne’s AC includes his Wisdom modifier. If Vayne fails a saving throw, he can choose to succeed instead. Vayne’s unarmed strikes are treated as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

When Vayne is subjected to an effect that allows him to make a Dexterity saving throw to take half damage, he instead takes no damage on a successful saving throw, and only half damage if he fails. Languages Common, Dwarvish, Elvish, CelestialĮvasion. Skills Athletics +7, History +7, Insight +7, Perception +7, Persuasion +9
